- SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. - Dialogue line patch for Nether's Follower Framework to ensure the Serana lines for that mod fit their proper context and tone, thanks to some lines recorded by Kerstyn. Serana Dialogue Add-On 3.0 Release! Get the correct information to help solve your problem and avoid such speculation such as the Amulet of Mara. After this update, SDA will now be incompatible with other mods that give Serana custom horses/custom horse support, like Convenient Horses (but a patch for that mod will be provided). - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. Now when talking to her with this option, Serana's responses (28, chosen at random dependent on questline progress, surroundings, romance) should feel a lot more organic and authentic. - The "Kjarah" name was using a voice file with the wrong pronunciation. - Added conditions for some of Serana's radiant dialogue to only occur if she likes the player romantically, - Made the facial animations for some dialogues more expressive. - Minor subtitle tweaks for the Sorine scene triggers. "leads to romance scene), - Each Serana Romance quest is now shut down after it has run, as to not waste game resources, - Fixed looping dialogue animations some users may potentially experience during the Serana Date quest. I do this via efficient polling scripts to make sure the spells stay removed and aren't added back by the vanilla Serana leveling script. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. For now it's just about her dad but more topics to come for the next release. - Backend script and quest design improvements for Serana Romance 4-9. Serena Dialogue Add-on update Hey everyone! However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! diventare la vostra anima gemella! Addition of 'follow distance' config feature (disabled for now, as lines have not yet been voiced. Added in Serana crouch bugfix, based on the code of Serana Improvements and Fixes by DRFire9001. - Added AlternateVoice flags to dialogue which was previously missing it. I mean, why wouldn't Serana, a mage, have more to say about this place? - Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Recap dialogue on Volkihar Castle Undercroft and Courtyard, - Misc minor fixes to some dialogue here and there, tweaking conditions and existing subtitle typos, - Additions to existing Main Quest dialogue, - New radiant dialogue while exploring the Soul Cairn, and Tamriel at night. (Full release TBD on Apple Music/Spotify/other streaming services). - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Disabled two Laura Bailey combat lines that were already revoiced. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary. if you have Skyrim Special Edition you use SE (Special Edition) mods on nexus , if you have Skyrim Legendary Edition you use LE (Legenday Edition) mods on the nexus , i dont think there is LE version for "serana dialogue addon" , so make sure of that foremost , then you get load order when you manage multiple mods trough a Mod Manager like MO2 (Mod Organizer 2) this way you have multiple mods . C'est un patch pour ce mod, donc oui, c'est ncessaire. - The romance quests can be experienced regardless of which side you choose in Dawnguard. - Added a link to a Drinking Buddies line (the one about the Ram Horn armor) that previously didn't have one. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Added Serana tracking marker and teleport spell toggles (through Serana Menu). If you have more questions or would like to know more, please visit my website! - Implementation of another Dawnguard NPC interaction scene. Serana in the vanilla game notes that it felt so good to breathe again after being woken up. radiant conversation among others). - Serana can now store items in a dedicated storage inventory without using or equipping them. Dark Brotherhood faction awareness and quest commentary. - Removed debug notification that shouldn't be there for the horse riding. - New trading dialogue. - Disabled old recap dialogue to help reduce VA overlap. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Disabled SDA_SeranaRomance 11 (Date at the Bannered Mare) quest when it isn't currently running, - Changed the original recap line starter and added a new one for more consistency with the Dawnguard questline plot and the players chosen side. dialogue this mod has, so that it's less spammy. ), - Added in a disclaimer when the mod is first run (basically saying that the full revoice isn't complete and that there are two Serana voices in the game), - Added a small message shown to the player once Serana is having her emotional breakdown at the Ancestor Glade, - Serana now comments whenever you do killmoves (this was initially a cut feature from a much earlier version of the mod but I was finally able to get it to work). ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. However, it is still fickle and doesn't always remain off. These lines will be added in with the rest of the 2.8 update, but for now, Laura will be voicing those lines with her vanilla depiction. You have been warned. Even vampires need some shut-eye every now and then. For the Dark Brotherhood, Serana will also comment if you chose to destroy them. - Added conditions to some combat dialogue to ensure they won't fire off unless Serana has warmed up to you a bit. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. - A new romance mini-quest for players who have chosen to elope with Serana. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). Her comment after "The Silver Hand" quest should now fire for more people. - Redone Lustmord armor dialogue patch. More to come. - Fixed inverted dialogue toggles for Serana's "Be Quiet" dialogue. Previously they were able to, and Serana turned hostile as a result. (See the article here for all the names). This author has not provided any additional notes regarding file permissions. NFF has two conflicting script files, just make sure SDA's overwrites. The powerful open-source mod manager from Nexus Mods. Improved pacing and tone of the "Trust" conversation by cutting unnecessary lines that made the conversation a bit melodramatic. Serana's Epic Dungeon Dive! Greybeards summoning the Dragonborn (as part of the Main Quest commentary), Deleted redundant records and streamlined mod's code, Fixed conditions for Serana injured dialogue not fully completing, Improvements to the code of the following quests/features, Removed a whole lot of unused properties that were causing Papyrus Log bloat, Finally fixed Serana's radiant love forcegreets not proccing, Added a small delay at the end of Drinking Buddies so the related timer quest could start properly, Fixed issue with one of Auri's voicelines being said twice, Fixed some of Serana's Dark Brotherhood radiant greets being said too much, Fixed issue where Serana's blocking greets for Labyrinthian wouldn't match with the subtitles on screen. - Added optional DX Crimson Blood Armor patch. - Serana can now sing two more songs: "The Dusk On Anvil Harbor" from Interesting NPCs (I got permissions! - Fixed some backend problems with the SDA Injured Dialogue. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. Additionally, Serana will not sneeze at all if she is still a vampire. Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). She chooses to stick around, and her ending reaction to you has been toned down a bit. If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Addition of 1st Serana banter framework. - Second Half of Companions Quest Commentary (starting from after "The Silver Hand"). Go back to Solstheim. Disabled for now until scene framework is fully put together. Did it for sure this time. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Serana Dialogue Add-On 3.0 Release! : r/skyrimmods Did not make much sense for Serana's character, even in vanilla- especially when the whole point of the Dawnguard questline was to stop Harkon from blotting out the sun. Instead of appearing all at once, new dialogues would only appear after a previous one was completed. (I'm adding this for more immersion, since Serana is a vampire and would need to feed every now and then, but I'm not allowing her to feed on the player. - Completely redid revoice implementation. - Disabled two more radiant lines that I missed with the last 2.0RDOPatch update, - Added in more Kerstyn lines that were left out in the previous version, - Tweaked recipe of Crimson Blood Armor to be more balanced and attainable, - Added Serana radiant dialogue for entering Bloodlet Throne (where the crafting book is located), -Tweaked a bunch of player dialogue lines to be better-written and feel less campy/forced, - Reordered dialogue priority for some Serana dialogue, - Serana's collision responses (Oh/Sorry) didn't have their proper voice lines, - Fixed issues with some of Serana's human lines playing too often, - Fixed issues with husky dialogue breaking the mod KEKW, - Added Patch for Castle Volkihar Rebuilt, - Fixed Serana's Sofia comment Forcegreet repeatedly looping, -Thieves Guild Quest Commentary and Faction Awareness, - For the entire questline (from beginning to end). - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. - Implemented a proper dismiss and wait script to Serana's "House of Horrors" and "Diplomatic Immunity" quests respectively. This allows her to converse with the player better when she needs to. So telling her to be quiet should now actually do that, and not make her talk more instead. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. Aligned and fuz'ed the proper voice files for each. (Thanks to ws and po3 over at the r/SkyrimMods Discord for helping with the fix! This should add more padding and depth to what already was a pretty natural and organic romance. This should hopefully compliment characters who are exemplary in magic and resistant to illusion spells. - Added Clean ver. A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. It is now possible to either ask Serana to find a table, find a seat yourself, or have the conversation standing. - Expanded on a vanilla conversation with Serana once she and the player enter Winterhold. - Added short conversation about Molag Baal. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Even vampires get tired. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. - You can now change how far or near you want Serana to travel along with you! - Reduced distance of Serana to Player package (used in several NPC banter scenes). - The player will no longer be able to steal Serana's horse. 50% of the full revoice is now covered. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. These new lines are also faction-aware, so Serana will have different responses based on whether or not you're part of a particular group in Skyrim. - Main Quest commentary from Diplomatic Immunity to Elder Knowledge. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. Added more safeguards to the triggerboxes for some College of Winterhold commentaries, so that they can't be triggered if Serana isn't following the player. Sometimes Serana may run off or her pathing may become wild. - Added quest commentary for Arvak and Jiub quests, - Added radiant quest dialogue for Volkihar side, - Added a radiant conversation with Serana after she's been injured in a fight and her health is below a certain percentage. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). Serana will greet you as soon as you talk to her, and ask for a final (at least narratively-speaking) date by the coasts of Skyrim. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. 2. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Gone are the days of Serana using stuff you don't want her to use! - Riften: Mjoll, Talen-Jei, Maven Black-Briar, Grelka, - Adjusted probability for some of the random NPC conversations, - Changed conditions for random NPC conversations to start occuring earlier in the Dawnguard questline, - Tweaked distance that NPC conversations occur, - New measures were added to ensure Serana faces conversation NPCs when she should, - Fixed inconsistencies in the conditions for some radiant lines, - Some backend additions as failsafes to ensure NPC aliases properly fill. - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. You must first get permission from me before you can modify, use, or alter my files for public use. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. To fix this, just stop moving to refresh Serana's package stack. Instead, one minimal messagebox (which shouldn't disrupt roleplay) appears - once you take Serana home to Harkon for the very first time, - Removed old quest commentary lines from old versions of the mod, - Tweaked condition checks for SDA_MQ105 commentary to have it fire off more accurately, - Tweaked condition checks for SDA_MQ106 commentary to have it fire off more accurately. Instead of just disabling dialogue, the dialogue added by those mods now still plays, but only during the Dawnguard quests (as to enrich Laura Bailey's voice pool but not creating a jarring experience for the user outside of those quests). It's intended for her to stop her headtracking and just look forward, which works sometimes. To see it, and for immersion-sake, talk to Serana RIGHT BEFORE entering the haunted house. This will be enabled when 3.0 is released.). Spouse Merchant ability and daily gold. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Removed script notification that SDA is not fully revoiced. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. topic, so as to not clutter up Serana's main dialogue window. just a recommendation as I like to use this mod in my playthroughs :). - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). - House of Horrors commentary || Same as the above "Silver Hand" advice. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. Serana should now properly wait when being asked to wait. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Serana Dialogue Add-On Simplified Chinese Translation, Serana Dialogue Addon - version francaise, Serana Dialogue Add-On - Russian Translation SE, Serana Dialogue Add-On - TRADUZIONE ITALIANA, Serana Dialogue Add-On SE - Russian Translation, Serana Dialogue Add-On Turkish Translation, Serana Dialogue Add-On - spolszczenie (polish translation), Serana Dialogue Add-On -Translation Brazilian Portuguese - PT-BR - Version 3.2.1, Serana Dialogue Add-On Traditional Chinese Translation, Serana Dialogue Add-On SE 3.0.1.0 - Traducao PT-BR, Serana Dialogue Add-On - Spanish (Voces y Textos), Serana Dialog Add-on - Polish Translation, Serana Dialogue Add-On - Czech Translation.