Stored in /Hearts of Iron IV/common/units/names_ships. Goes from 0 to 2. Writes Texture info to application debug log, spawnactor [] [] [ OPTIONAL], Spawns an actor with an optional animation, Toggles the debug info in province tooltip. Noticably, the effect that fires the country event gets hidden from the tooltip. I just need a way to change the faction leader. Changes the specified province's name to the specified name. It is also possible to use modifiers (akin to MTTH blocks) to affect the weight of each possible random effect or to use variables as chances. Updated to the 1.12.5 version of Hearts of Iron 4 and the By Blood Alone DLC, Including all of the new portraits for Ethiopia, Italy, Switzerland, Italian East Africa, Albania, Montenegro and the Rif. message = The reason for peace showing up in the pop-up. Using a non-default text editor can also allow using the 'Search in files' function (Such as in Notepad++, Sublime Text, or Visual Studio Code) in order to search through every single localisation file at the same time to find a specified value. }, static_modifiers = { mod_modifier_1 mod_modifier_2 } Makes the current scope a demilitarized zone. Will print the data type for all dynamic reference objects. No by default. Can also be used in division scope. Creates the specified equipment variant for the current scope. Generic characters are typically created within /Hearts of Iron IV/history/general/*.txt files by using the generate_character effect, although it is to be noted that that folder is merely an effect block executed before startup, so other effects can be used there too. This command, as you might have guessed, causes you to resign from your current position. localization = The localization key for the modifier. Also grants the name of the sprite and the interface element the player is hovering on, allowing to find the location of the image by. You can use HOI4 cheat codes to make your gameplay more thrilling and interesting. Equipment types, including module slots for them, are defined within /Hearts of Iron IV/common/units/equipment/*.txt. Ace localization replacements : [Prev.GetCallsign] [From.GetFullname] [From.GetAceType] [From.GetHerHis] [From.GetMissionRegion] Optional. Displays a list of every character meeting the specified limitation and recruited by the current country. When used as a target rather than a scope, the var: can be omitted in most cases. If it is, then each one will be. female = The gender of the leader. slot = Slot of the character. Moves the camera position over the specified province. Optional. Necessary for country leaders. all_provinces = yes The default faction leaders in-game are the United Kingdom leading the Allies, German Reich leading the Axis and the Soviet Union leading the Comintern. If they agree, we get the following for each subject: name = The name of the country's new ruling party. Used in the province scope. The units to add to the template. 3. Optional. Syntax Command List; . desc = The new description. Adds 100 opinion (hardcoded number) to and from target country (add_opinion ENG for instance). Deprecated. If the start date is after this amount, they cannot be used, even if recruited. Adds the specified ideas to the current scope. The effects here must be used within a country scope. The console can be opened by pressing the ` key (usually located under ESC ). ruling_party = The ruling party of the original, player-led country. The specified amount of experience is added to the Leader/General you currently have selected. Optional. Can remove slots with negatives. on_cancel = The event to fire for the side on a draw. id = intA number ID which can be referred to by other effects. Political Power: +100 Defines the effects that would be executed on the unit leader when the trait is added. Optional. Multiple parents can be specified by defining. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Makes the current scope white peace the specified scope. Toggles debug display of normals/bounding boxes/collision. Optional.cannot_retreat_while_defending = The bonus to grant. Sub-units are defined in /Hearts of Iron IV/common/units/*.txt files. Cookie Notice defender = / The defender state.dont_fire_events = Stops the events from start_border_war from firing. The following prompts are displayed. Optional, defaults to false. An if statement allows an execution of effects to only be done if certain triggers are met. If both restrictions are met, the sprite will work. Optional. slot = The slot where to remove the advisor slot from. Syntax leader [fire] [shock] [maneuver] [siege] [country tag] Search Our Database of 304 EU4 Console Commands All Commands >> Examples leader 3 3 6 1 Ideology type refers to a sub-type of an ideology group assigned to characters, commonly referred to as sub-ideologies in community jargon. Contents 1 Arguments 1.1 Name 1.2 Portraits A character has an advisor role added by defining one within the advisor = { } block. Necessary for a balance of power to appear. This thread is archived. cost_factor = Modifies the production cost. (with the exception of convoy: 'ae 1000 convoy_1') To add ships, consider using instantconstruction(ic) (ic also effects AI). This definition is similar to ideas in many ways, but there are a few extra arguments: slot = political_advisor is used to determine the character slot on the country politics view that the character occupies. The current scope gains the specified opinion modifier, The current scope loses the specified opinion modifier, The target scope gains the specified opinion modifier, The current scope gains the specified relation modifier, The current scope loses the specified relation modifier for. Hearts of Iron 4 cheats - a guide to the best console commands The default is 0, meaning the base variant. end_wars = Whether the target country will peace out in all of its non-civil wars it's participating in. Increases resistance target in the specified state. Syntax age_ruler [years] [country tag] Search Our Database of 304 EU4 Console Commands Yes Please >> Examples Adds experience to selected Leader/General/Admiral, add_equipment(ae) [] []. I can't seem to find any console commands that allow me to add traits like "panzer leader" to a general rather than having him fight for weeks until he eventually earns the trait. Syntax gain_xp [amount] Examples gain_xp 1000 Executing the above command would add 1000 experience to the Leader/General you have selected. Makes the current scope declare war on the specified country with the specified wargoal. Creates a new dynamic country, akin to ones used in civil wars. By default, the game stores advisor portraits in /Hearts of Iron IV/gfx/interface/ideas/, while country/unit leader portraits are stored in /Hearts of Iron IV/gfx/leaders//. ideology = Ideology type of the character. Adding the same character to 2 different character slots is done by defining advisor = { } multiple times. If you spot a mistake then you are welcome to fix it. trait = The trait to add. = Rule's new value. traits = { }The traits the leader spawns with. Executes contained effects on every country that meets the limit and is a subject of the country this is contained in. Interactive corporate website. Espaol - Latinoamrica (Spanish - Latin America). Assumes the capital by default. Extends the duration of the timed idea by the specified amount. Print out all console commands or a specific command description. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. To put what each skill level grants to the leader in more detail: Navy leaders: +5% hit chance, +2% fleet coordination. For example, if the following is put within a file within the /Hearts of Iron IV/common/characters/ folder, the blank characters my_character_1 and my_character_2 will be created: Every character must be assigned to a country in that country's file in the /Hearts of Iron IV/history/countries/ folder by using the recruit_character = my_character effect. picture = The graphical reference of the picture of the leader. - The situation is the Christian path is democratic. Disables resistance for the scoped state when the occupier is the specified country. Alongside that, the game allows the creation of custom console commands, which are scripted effects. If the current country has a core on a state transferred to the released country, the core will be lost. controller = Prioritises provinces controlled by this country. The following arguments can be used within: ideology = socialist is the ideology type that the leader is assigned. Adds the specified amount of intel towards the specified country. Used in the province scope.id = Affect the specified province. Executes contained effects on every division that meets the limit and is owned by the current country. Adds the specified ideas to the current scope for the specified number of days. Country scope only. Optional, no by default. This item will only be visible to you, admins, and anyone marked as a creator. Note that while modding, the console command does not do everything that the launch option does and cannot serve as a substitute. Will allow instant justificatiion of war goals on countries, Allows the player to pick any idea even if normally unavailable, Square brackets in combination with angle brackets as in, reload landcombat.gui (reloads land combat interface). The defense skill of the leader. If the character is not recruited, they will never appear. New comments cannot be posted and votes cannot be cast. These can only be used with characters of the country leader type. The effect does nothing if the country exists. amount = The amount of resource to add. Modifies the amount of experience gained towards other traits if the unit leader has this trait. Checks if a scripted trigger is true or not. Creates a field marshal for the current scope with the specified attributes. Enforces the entity used by the units using this template to be the specified one, order of battle assigned within the history file, custom effect tooltips can be used to tell the player what this effect block would do, https://hoi4.paradoxwikis.com/index.php?title=Effect&oldid=60522, Play The console command itself does not include d_, so d_test_command would be run in console as test_command In targeted decisions or diplomacy scripted triggers, this refers to the scope that is targeted. Toggles the special game rules for the current scope's political party. They are usually joined by Japan leading the Greater East Asian Co-Prosperity Sphere, and China leading the Chinese United Front. str_damage = The percentage of damage done to units to strength in particular. To add only a specific type of your latest equipment, you have to address it's given name. Remove the exile tag on an army leader, making them no longer be considered exile leaders. See /Hearts of Iron IV/common/technology_tags/* for list. Attacker or Defender scope Each one is defined within the leader_traits = { } block as a separate entry with the name of the trait's ID. In the new Hearts of Iron 4 expansion, man the guns, it should be possible to take over leadership of a faction. If a field marshal is assigned to lead divisions directly rather than other generals, this will. Executes contained effects on every country that meets the limit and has the specified original tag. Necessary for country leaders. States that are owned but not controlled will be transferred to the released country, but won't be controlled by it. Does not start resistance by itself, only removes the checks forcefully disabling it. Welcome to "Choose Your Leader!", The mod that allows you to. Removes all ideas for the current scope that use the specified trait. Makes the current scope truce with the specified scope. Executes contained effects on every navy leader that meets the limit and is recruited by the country this is contained in. Uses a special interface displaying the current unit leader portrait. IV'. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. If you spot a mistake then you are welcome to fix it. Yes by default. The add will occur before the removal of the old idea. If using state province/target province, the game will link those two provinces. disband = If true, will refund equipment and manpower. You need to sign in or create an account to do that. Starts a border war for the specified attacker and defender. Optional. Necessary for advisors. Executes contained effects on every army leader that meets the limit. Adds the specified resource in the specified amount to the specified state. Executes contained effects on every state that meets the limit and is owned by the country this is contained in. Sets the order of battle to be used for the current country's divisions, overriding every other non-naval and non-air order of battle. Necessary for country leaders. type = The wargoal to declare with.generator = { }The states to supply the wargoal (i.e. Adds to the current war support value for the current scope. As we know we can change our leaders in HOI 4, with Britain being able to have Neville Chamberlain, Winston Churchill, Edward VIII and Oswald Mosely. This page was last edited on 26 February 2023, at 08:53. target = The country to steal from. Sets the autonomy level for the specified country. Starts a production line for the specified equipment for the current scope. name_group = The name group used for equipment. Adjusts the popularity for the specified party in the current scope. delete_units can be used if deleting all units of a specific template. Terrain types are defined in. By default, the gender is set to male, and female is the only other option. Adds logistics skill to the current unit leader. Executes contained effects on every operative that meets the limit and is recruited by the country this is contained in. Toggles occupation painting. state = The state where the resource rights are located. Removes the specified advisor role from the character. Each file in there contains localisation keys with values that actually appear in-game assigned to them. allowtraits. Annex the specified country for the current scope. tag = / The scope to white peace. Select a state by clicking it. ratio = Distance between starting position and target position where the entity is to be placed. For example, when used in. civilian_intel = How much civilian intel to add. In state scope, the country that owns the state. The "tooltip" in this case refers to the text shown to the player in-game that explains what the effect block changes within the game, such as "+50 Political Power". Optional. Also of note, commands may not work in ironman games by design. Optional. Optional, defaults to false. build_only_on_allied = No by default, if yes and in a country scope, it will only build on allied territories for the country scoped. scale = The size of the entity. The state where the capital of the current country is located in. Load up a save file and press the TAB key to bring up the panel (the key might differ between keyboards, so try ~, `, ", or ^ if nothing happens). Tag aliases are defined in. To add modified equipment, you have to address it by given name. Sets the number of victory point in a province. Specifying a country tag as a second argument will result in this command changing the age of that country's ruler. Removes the specified unit leader by their legacy ID. A value of 1 sets the technology. skill = 4 is the overall skill level of the unit leader. Frees one random captured operative or all of them. Decides the weight that the trait has for new randomly-generated unit leaders. last_election = When the last election was. Example: You create a variant of 'Matilda LP'-tank with better Armor and Main Gun and name it 'Matilda LP Mk. Lists currently active flags in the console windows. If, for example, you want to replace the leader of the nonalligned party, it'll look like this: completion_reward = { create_country_leader = { name = " (name of the leader)" desc = picture = (filename of the portrait you'll add in the gfx/leaders/ (countrytag) directory) expire = "1965.1.1" ideology = despotism traits = { } The health of buildings is determined by the. If the initial limit within if = { } is false, it moves on to the next else_if = { }, checking the limit there. Adjusts the number of research slots the current scope has. Optional. However, meta effects will let you use variables and scripted localization within them to build effects as if they were texts and run them. name = The name of the operative. Fires the specified event for the owner of the current unit leader. Since it is impossible to have two of the same idea, any other character with the same idea token will be impossible to take. Makes this specified trait show up in the combat menu among other bonuses. subject = ""Logged entry. Open 'Documents\Paradox Interactive\Hearts of Iron IV\settings.txt' with a text editor and change "save_as_binary=yes" to "save_as_binary=no". Removes every unit leader role from the character. modifier = The modifier on combat. Allows to remove specified decision without running remove_effect. Remove_trait Command Help & Examples | EU4 Cheats Optional, defaults to being the same as size. JavaScript is disabled. amount = How much decryption to add in flat numbers. can_be_fired = no assigns the advisor as impossible to fire manually. Previously included the "parties" parameter, which has been deprecated by the "set_popularities" command. The autonomy_free state will free the subject. Hearts of Iron 4 Console Commands List - TheGameDial legacy_id = The legacy ID used for the unit leader. army_ratio = The size of the land army that the breakaway country gets. Activates the specified mission for the current scope, ignoring any triggers for the decision. min_zoom = Minimum zoom level needed to be able to see the entity. autonomy_state = The type of autonomy state to set. The effect does nothing if the country exists. Starts a civil war for the current scope with the specified parameters. In the future feel free to stop by. ws [<amount>] ws 50. Teleports all railway guns to the province where they get deployed. Optional.efficiency = The initial production efficiency. Dismantles the faction of the current scope. decision = The decision to activate. level = / The maximum level to add. Makes the current scope start a peace conference with the specified scope on the other side. As you can see, we have created a meta_effect that takes two arguments. Stored as a spriteType within /Hearts of Iron IV/interface/*.gfx. In addition, specific skills also can be set, with attack_skill = 3 and defense_skill = 2 being shared across all unit leaders, planning_skill = 5 and logistics_skill = 6 being only for army leaders, and coordination_skill = 3 and maneuvering_skill = 5 being only for navy leaders. Unit leaders include corps commanders, field marshals, and admirals. days = / The number of days to add to the idea. Start game, load savegame and save as new file, exit game. Upgrade scope = The upgrades configuration for the variant. Triggers that are checked when trying to assign the trait to a unit leader, making it fail to assign if false. No tooltip is shown. Adds a railway level between two provinces or along a predefined path. The difference between ideology types is mostly cosmetic, changing the description shown when hovering over the ideology icon and, if defined so, the icon itself. This is done with instance = { }. Modifiers | Hoi4 modding Wiki | Fandom the same coordinate system that the map uses. ROOT and TAG must already be at war with each other for the effect to take place. set_default = Whether the BoP is considered default. Makes the specified state the current scope's capital state. There are 3 ways to edit the tooltip within an effect block: For example, this sample focus' completion reward utilises all three: In this case, send_event_to_subjects_tt and reject_war_tt are localisation keys defined within any /Hearts of Iron IV/localisation/english/*_l_english.yml file encoded with UTF-8-BOM, assuming the English language. -debug must be enabled in in launch options. The effects here must be used within a state scope. enemy = The country attacking the ally.hostility_reason = Localization for the reason for joining. 4. Adds to the current stability value for the current scope. traits = { }The traits the leader spawns with. Creates an import for the current scope with the specified resource and from the specified exporter. Removes a country leader role from a character. Do I need to make a new country/country tag to make it different or I can stay with the same tag without corrupt in the code? Optional, defaults to all. Hoi4 modding Wiki 110 pages Explore Project folder Keywords Other things Effects/create country leader < Effects View source create_country_leader = { name = "Peter II" desc = "POLITICS_PETER_II_DESC" picture = "Portrait_Yugoslavia_Peter_II.dds" expire = "1965.1.1" ideology = despotism traits = { } } allow_spawning_on_enemy_provs = yesAllows the units to be created on provinces owned by the enemy. Optional.hours = / Fires the event in the specified number of hours. Bypasses the specified focus for the current scope (marks as complete without firing. Makes the current scope the controller of the specified state. Effects (also known as Commands) are used in order to affect the game dynamically from within a specific scope. As the default value for idea_token is static rather than being the same as the character ID, this is mandatory. But right now, if I change Siam into democracy without taking a focus, country leader will be the guy from the focus instend of normal one (I didnt delete the normal guy yet). If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Sets the order of battle to be used for the current country's divisions, overriding every other keyed order of battle that uses the same key. Additionally, country-scoped triggers are also supported, which'll assume the country that recruited the character. In order to hire an advisor to be within their proper slot, activate_advisor is used as such: As an effect, this works within country history files as well. picture = The graphical reference of the picture of the leader.skill = The skill of the leader.attack_skill = The attack skill of the leader.defense_skill = The defense skill of the leader.planning_skill = The planning skill of the leader. If the current country has a core on a state transferred to the released country, the core will be lost. gender = female assigns the specified gender to the character. HOI4 Gain_xp Command General Information This command can be used to add experience to a Leader/General. Steals a random tech bonus from the specified country. Uses a special interface displaying the current operative portrait. Removes the core of the current scope from the specified state. Despite their name, country leader names can be applied to either advisors, ideas, or country leaders. Executes contained effects on a random character that meets the limit and is recruited by the country this is contained in. available_to_spy_master = Whether the operative can be recruited by the spy master. on Paradox technology, Legal Optional. z = The Z position of the entity. These effects can only be used within history files, failing when used outside. Recruitment cannot take place outside of country history. Optional. NOTE: Some of these scopes may have no countries/states that match the criteria. Note: Prior to 1.12.8, removal_cost = -1 could've been used for this purpose, but this does not work after the patch. Optional, defaults to false. Optional, can only be defined for ships. visible = { } is a trigger block that the character must fulfill in order for the unit leader to be visible and possible to pick. It is preferable to create a new file rather than overwriting base game files. The effects here must be used within a character scope. This is primarily used in some localisation namespaces for deciding the proper pronouns used to refer to the character. Also accepts individual files within the. If you want the game to choose between effect blocks, random_list can be used instead. Executes contained effects on a random country that meets the limit and is at war with the country this is contained in. Defaults to 0. Adds a random valid unit trait to a unit leader. Other Valid ideologies "communism" "democratic" "neutrality", Removes the Danzig modifier from Danzig if that state is selected. Adds a flat bonus to the specified skill. Starts construction in the current state for the specified building. See Variables for information on the variable effects. HOI4 Console Commands Resign Command HOI4 Resign Command. Executes children effects on every country that meets the limit, including those that do not exist. set_cosmetic_tag [] [], Reloads files of a given type. Set_ruling_party Command Help & Examples | HOI4 Cheats Defaults to 1. on_lose = The event to fire for the side on a loss. score_factor = / The fraction of the total score awarded to the winners compared to regular victory. limit = { }The triggers that must be fulfilled by the province's current controller to be transferred to the new controller. trait = The trait to remove. Two variants exist: nested and unnested. Makes the specified trait be marked as a parent, making it be required to pick the current trait and drawing the line in the menu. Edits the equipment stockpile of the current scope, adds or removes equipment of a specified type or archetype. on Paradox technology, Legal Creates and adds the specified division template to the current scope. airforce_intel = How much airforce intel to add. Completes the specified focus for the current scope. target_province = id = 4321 If a country does not have a tech to be stolen, a random bonus will be applied by using base_bonus as a base. Commonly, the traits = { } block is used, where each country leader trait that the character has is listed, separated with a whitespace, as traits = { my_trait_1 my_trait_2 }.